Ferret says hi

December 10, 2020

ferret says hi

This post is just to let you know that I’m still alive. I will be going full force into my project now. Follow my Twitter or join the Discord to stay up-to-date! 🙂

I also want to share a screenshot of a level from the game on how it looks so far. It’s vastly different than what it was previously. It’s not final. This is just an early concept!

2d Platformer Devlog #1

July 7, 2020

Hello wolves! It’s the first post of July! I only have one exam left to do in college before I’m done for six or seven weeks!

Anyways, I’ve added a lot of new things to the game! The first thing I added was a wall slide effect. If you hug a wall while falling down, you will start to slowly fall down. Pretty simple, but it makes a huge difference in a game! It still needs to be polished up because it’s not perfect yet. Like, I would like to add a mechanic where you stay still on the wall for a certain amount of time. Also, I would like to add the ability to climb up the wall. What I mean by that is if you jumping towards a block and you miss slightly, your character will grab on the ledge if there is an empty space above the block. If you don’t understand what I just said, you’ll see once I add it in.

Another thing I added was the ability to shoot! Right now, the only weapon in the game is a crossbow, but I plan on adding more in the future. When you shoot, it will fire an arrow really fast. If it hits a collider, such as an enemy or the ground, the arrow will disappear. I would like to make it so the arrow will stick to the object you shot at, so you can pick the arrow back up. If it hits an enemy, it will deal certain amount of damage. Right now, it only deals the same number of damage, but I would like to make it deal a random number of damage between two variables. So, if I set the damage between 10 and 30, the amount of damage would be a number between 10 and 30. The crossbow, or any other weapon I add, will shoot at the direct where you’re mouse cursor is at. It’s not perfect yet, because I need to make the character flip if you start aiming behind you.

On top of dealing damage, I’ve added a damage dealt indicator. If you don’t know what that means, it the damage number that shows around the enemy when you deal damage to it. Pretty cool right? It still needs more work to be done to it. I would like to also add a health bar above the enemy because it would match the damage number indicator.

Here you can see a video showcasing me shooting the crossbow and dealing damage to the poor little owl.

<video removed>

Note: The crossbow and arrow you see in the video is temporary and is going to be redone before the game comes out. The rest of the artwork is subject to change.

Well, that’s where I’m at right now. I’m still thinking of a name for the game. Once I figure out the name, these posts wont be called “2d Platformer Devlog” anymore. See you all in the next post!

Edit –  June 11, 2021 – I removed the video as it does not represent the game anymore. I’m leaving this post up though as a piece of Taming Wolves history. 😀

Our website is now finished!

June 29, 2020

Hello everyone! The Taming Wolves website is now all done! Hooray! All of the pages are up and running. There may be some more polishing to be done, but it’s done for now!

What will we be doing now? Well, we are finally going to resume development on our 2d Platformer game! The game still doesn’t have a title yet. There are some names that I have in mind, but I don’t feel comfortable sharing it until I secure all relevant social media pages, domains, and steam store page. I don’t want to be in a situation where someone will steal my name and force me to change the name.

As of right now, the game is still early on in its development. I’m still planning out how the game will work and what features it will have. I still need to do a lot more pixel art, programming, music, and sounds. I don’t want to spam this blog with devlogs with little content, so if you want to see continuous updates, please follow us on Twitter. Our twitter is @Taming_Wolves. Once I feel there is enough content to talk about, I will post a devlog on here! Also, I will be posting devlog videos of the game. The videos will be posted on our YouTube channel. The link is posted in the header.

Well, that’s it for now. See you on the next post!

Website overhaul

June 22, 2020

Hey everyone! For the majority of the day, I’ve been working on working on the website. I’ve installed a new theme, so I’ve been tinkering around trying to get it to look good. It’s still not how I want it, but it will do for now. There still needs to be a lot more work to be done such as making more pages for designated content. I also still need to polish up the site more. As for the blog posts, you can now leave comments on them! I don’t know if I will keep the feature or not, but I will leave them on for now to test how it goes. Once I get all of that done, I will be able to resume development on the 2d platformer game. It still doesn’t have a name yet, but it will soon!

Welcome to Taming Wolves!

June 21, 2020 1 Comment

Welcome to the official Taming Wolves blog! What this blog will consist of is anything related to our game development. One thing that we will post a lot of are devlogs! Literally anything about what we are doing in the world of game development will be posted here.

You can be notified of a new blog post by following us on Twitter. We will be sharing all blog posts once they go live!

Thank you for reading! 🙂